RTVAULT®
LAB / 002
EXPERIMENTAL ARCHAEOLOGY / PLAYABLE RECONSTRUCTION

SENETPASSING THROUGH

ANCIENT EGYPT
3 × 10 BOARD
PLAYED FOR MILLENNIA

Senet is one of ancient Egypt’s best-attested board games. Its board survives, its movement path can be inferred, and casting sticks are known archaeologically — but no complete ancient rulebook survives. This is an explicitly labelled RTVault experimental reconstruction.

PLAY ↓
01

PLAY SENET

YOUR TURNCAST THE STICKS
RTVAULT EXPERIMENTAL RECONSTRUCTION / ORIGINAL DIGITAL ARTWORK
MOVE
02

THIS RECONSTRUCTION

01

CAST

Four two-sided sticks determine movement. One to four light faces move that many houses; four dark faces count as five.

02

PASS

Five pieces per side begin alternated across the first ten houses and travel through all thirty houses along an S-shaped path.

03

CONTEST

Landing on an unprotected opponent swaps the two pieces. Two adjacent allies protect one another; three form a blockade that cannot be crossed.

04

FINAL HOUSES

House 26 grants another cast. House 27 is a water hazard that sends a piece backward. Pieces must then leave the board by exact count.

Important: these are transparent modern conventions chosen to make the archaeological object playable. They are not presented as a surviving ancient Egyptian rulebook.

03

WHAT SURVIVES

Surviving Senet boards establish a thirty-house grid arranged in three rows of ten. Archaeological sets also preserve gaming pieces and casting implements, while decorated final houses provide clues to the game’s later symbolic meaning.

BOARD
30 houses
LAYOUT
3 rows × 10
MOVEMENT
Zig-zag / boustrophedon
STATUS
Rules only partially reconstructed
04

EVIDENCE / UNCERTAINTY

30-HOUSE BOARDHIGH
CASTING IMPLEMENTSHIGH
COMPLETE GAMEPLAY RULESPARTIAL

The Metropolitan Museum of Art describes Senet as a thirty-square game in which pieces followed a zig-zag route, with moves determined by casting sticks or bones. It also notes special decoration and hazards among the final houses.

Because no complete ancient rules survive, RTVault separates archaeological evidence from playable convention. The interactive game above is therefore a research-led experiment, not a facsimile of a lost rulebook.